.. _CGameEffectApplyEffect Class: ============================ CGameEffectApplyEffect Class ============================ .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectApplyEffect_Methods: Methods --------------- +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectApplyEffect\:\:CGameEffectApplyEffect` | Constructor (additional constructor) creates a ``CGameEffectApplyEffect`` object | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectApplyEffect\:\:OnRemove` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectApplyEffectCGameEffectApplyEffect: CGameEffectApplyEffect\:\:CGameEffectApplyEffect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Constructor - creates a ``CGameEffectApplyEffect`` object :: void CGameEffectApplyEffect::CGameEffectApplyEffect(); **Remarks** Additional constructor for ``CGameEffectApplyEffect`` ---- .. _CGameEffectApplyEffectOnRemove: CGameEffectApplyEffect\:\:OnRemove ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectApplyEffect::OnRemove(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**